1.1 Create the map folder

The map folder ****is the one in which the editor will save the files of your map projects. It is not present in your game's folder, so you have to create it. To do this, go to the following folder:

<aside> 📁 Documents\Euro Truck Simulator 2\mod

</aside>

In your mod folder, create a new folder and call it user_map. Open this new folder and create a new folder in it called map.

If you have correctly created the new folders, the path to your map folder should be as follows:

<aside> 📁 Documents\Euro Truck Simulator 2\mod\user_map\map

</aside>

1.2 Set up your mod's file

Organization being a must, I invite you to create a folder on your desktop in which you will group all folders, items and files related to your map mod.

For clarity in this manual, we will call our project : Amazing Map.

In the Amazing Map folder, create two new folders that will be useful later: def and map. Also create a text file and name it mod_description.txt. Finally, create another text file that you will call manifest.sii.

At this point, you should have this folder/file tree:

<aside> 🗄️ Amazing Mapdefmapmod_description.txtmanifest.sii

</aside>

If, like me, you want to group everything related to your mod in the same folder, you can place your mod's folder in a more general folder dedicated to it and in which you can organize the various files related to it (photos, videos, archived versions, tracking tables, shortcuts to the basic SCS folders, etc.)

1.3 Enable file extension display (Windows)

If you do not see the file extensions such as .sii or .txt, you need to do an additional manipulation.

On your computer, open a folder and go to the display options.

<aside> 🖱️ Display → Options

</aside>

In the window that has just opened, you must deactivate the hiding of known file extensions.

<aside> 🖱️ View → Hide file extensions with known type

</aside>