Introduction

Stylistic codes

Useful software

Glossary


*Welcome ! If you are here, it means that you may want to learn how to map to create your own map for ETS 2 or ATS? You are at the right place. In the following months, I will try to write a manual as complete as possible to help you to realize your project. First of all, I invite you to read the four pages above which will give you important information about this user manual, especially about how it was written.

Best regards, MyGodness*

Table of contents

Sheet 1 - Preparing your workspace

1.1 - Create the map folder 1.2 - Set up your mod's file 1.3 - Enable the display of file extensions (windows)


Sheet 2 - Open the editor

2.1 - Activate the console 2.2 - Open the editor via a dedicated shortcut (recommended) 2.3 - Open the editor via Steam


Sheet 3 - Saving and reopening your project

3.1 - Saving your project 3.1.1 - First save 3.1.2 - Current save 3.1.3 - Configuring automatic backup 3.2 - Reopening your project 3.2.1 - Creating the .scs file of your mod 3.2.2 - Reopening your project 3.2.2.1 - Reopening your editor and loading your project 3.2.2.2 - Reopening your project straight into the editor (recommended)


Sheet 4 - Presentation of the editor

4.1 - General overview 4.2 - The menu bar 4.3 - The toolbar 4.4 - The information bar


Sheet 5 - Useful tools

5.1 - Content Browser 5.2 - Editor Settings 5.3 - Weather Editor 5.4 - Terrain Sculpt (Vertex Height Tool) 5.5 - Brush